Sending a Layer in a Circle. Two Ways.

Here’s a problem. A fairly straightforward problem. We have a layer and we want it to orbit some point, but we want it to stay upright (meaning we don’t want the rotation to be affected). The Simple (and Potentially Messy) Solution The first solution is pretty simple. Make a null, place the null exactly whereContinue reading “Sending a Layer in a Circle. Two Ways.”

toComp() and toWorld()

These two expressions are beyond useful. The way they work finally clicked in my head recently. (I had a good idea of what toComp() did because it’s an expression that a lot of tutorials use. Drawing a line between two 3D nulls with the beam effect, for instance.) toWorld() does essentially what toComp() does, butContinue reading “toComp() and toWorld()”