Adding value

I’ll try to keep this short. When you include value as a facet of your expressions, you’re referring to the information you’d keyframe in whatever property your expression exists. Take the Position property, for example. If we want the ability to drag our layer around after we’ve added an expression, we’ll use value. (The alternate solutionContinue reading “Adding value”

Sending a Layer in a Circle. Two Ways.

Here’s a problem. A fairly straightforward problem. We have a layer and we want it to orbit some point, but we want it to stay upright (meaning we don’t want the rotation to be affected). The Simple (and Potentially Messy) Solution The first solution is pretty simple. Make a null, place the null exactly whereContinue reading “Sending a Layer in a Circle. Two Ways.”

toComp() and toWorld()

These two expressions are beyond useful. The way they work finally clicked in my head recently. (I had a good idea of what toComp() did because it’s an expression that a lot of tutorials use. Drawing a line between two 3D nulls with the beam effect, for instance.) toWorld() does essentially what toComp() does, butContinue reading “toComp() and toWorld()”